
About Me:
Name: Peter Zbinden
Date of Birth: 30.08.1986
Current Location: Winterthur - Switzerland
Education:
Primary Scool in St.Antoni - Switzerland
Secondary Scool in Tafers - Switzerland
French Student-exchange-Year in Marly - Switzerland
Collège St.Michel in Fribourg (Visual Arts) - Switzerland
Professional Experience:
2008-2010 Sales Assistant Digitec AG
2010-2010 Assistant Store Manager Digitec AG
2010 June, until now, Store Manager Digitec AG
(Although this is not CG related, it still formed my skill for Teamwork and managing very stressfull situations.)
CG Team-Experience:
Silent Hill Extended (discontinued after Project lead canceled for personal reasons):
Character Artist
Weapons Artist
Prop Artist
Worked directly with Concept Artist and Project Lead
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UAC Warfare (discontinued after the release of ET:QW because of very similar Style and Gameplay):
Character Artist
Worked directly with Concept Artist and Project Lead
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Freelance for a Commercial Project: Aquarius (canceled, Fundings too low):
Character Artist
3D Generalist
Worked directly with Concept Artist, Project Lead and Leveldesigner
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Freelance for a Commercial Project: Rejoice (canceled due to Legal Issues with a Cooperating Corperation):
3D Generalist
Character Artist
Worked directly with Concept Artist, Project Lead and Leveldesigner
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Currently working with a small Team on Project: Edda on the side:
3D Generalist
Character Artist
Prop Artist
Environment Artist
Story
Concept Arts
Main - Tools for my Work:
3DS Max (Base Models, Hardsurface-Modeling, Rigging, Texture Bakeing, Offline Render,...)
ZBrush (Sketching, Sculpting, Texturing)
Mudbox (Sculpting, Texturing)
Photoshop (Scribbles, Concepts, Texturing)
CrazyBump (Additional Normalmaps for Models and Levels)
UVRoadkill (UV Layout)
Worldmachine (Realistic Terrain Heightmap Generation)
(many other Programms for different tasks, constantly searching for/trying out/learning new tools)
Current Realtime Engines that I'm working with:
UDK
CryEngine 3
Unity
