About Me:

Name: Peter Zbinden

Date of Birth: 30.08.1986

Current Location: Winterthur - Switzerland

 

Education:

Primary Scool in St.Antoni - Switzerland

Secondary Scool in Tafers - Switzerland

French Student-exchange-Year in Marly - Switzerland

Collège St.Michel in Fribourg (Visual Arts) - Switzerland

 

Professional Experience:

2008-2010 Sales Assistant Digitec AG

2010-2010 Assistant Store Manager Digitec AG

2010 June, until now, Store Manager Digitec AG

(Although this is not CG related, it still formed my skill for Teamwork and managing very stressfull situations.)

 

CG Team-Experience:

Silent Hill Extended (discontinued after Project lead canceled for personal reasons):

Character Artist

Weapons Artist

Prop Artist

Worked directly with Concept Artist and Project Lead

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UAC Warfare (discontinued after the release of ET:QW because of very similar Style and Gameplay):

Character Artist

Worked directly with Concept Artist and Project Lead

---------------------------------------------------------

Freelance for a Commercial Project: Aquarius (canceled, Fundings too low):

Character Artist

3D Generalist

Worked directly with Concept Artist, Project Lead and Leveldesigner

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Freelance for a Commercial Project: Rejoice (canceled due to Legal Issues with a Cooperating Corperation):

3D Generalist

Character Artist

Worked directly with Concept Artist, Project Lead and Leveldesigner

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Currently working with a small Team on Project: Edda on the side:

3D Generalist

Character Artist

Prop Artist

Environment Artist

Story

Concept Arts

 

Main - Tools for my Work:

3DS Max (Base Models, Hardsurface-Modeling, Rigging, Texture Bakeing, Offline Render,...)

ZBrush (Sketching, Sculpting, Texturing)

Mudbox (Sculpting, Texturing)

Photoshop (Scribbles, Concepts, Texturing)

CrazyBump (Additional Normalmaps for Models and Levels)

UVRoadkill (UV Layout)

Worldmachine (Realistic Terrain Heightmap Generation)

(many other Programms for different tasks, constantly searching for/trying out/learning new tools)

 

Current Realtime Engines that I'm working with:

UDK

CryEngine 3

Unity